#ifndef SUB_TEXTURE_HPP
#define SUB_TEXTURE_HPP

struct SubTexture {
    uint16_t x;
    uint16_t y;
    uint16_t width;
    uint16_t height;
    float x1;
    float y1;
    float x2;
    float y2;
};

#endif /* end of include guard: SUB_TEXTURE_HPP */
